WitchyWillows App
Dec. 25th, 2017 06:49 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Player Name: Ollie
Contact: Skype: cheshire.smiling / Discord: Cheshiresmiling#9693 /
OllieTwist
Other Characters In-Game: None!
Character: Carter
Series: Secret World Legends
Canon Point: After “Carter Unleashed.”
CRAU?: Nope!
History: In the world Carter comes from, every urban legend, every ghost story and conspiracy, are true. That house really is haunted, there really are dark things out in the woods, and the Illuminati really is always watching.
At least, that's how it's always been for Carter. Born powerfully psychokinetic, and without much control over her abilities, it didn't take long for someone in the secret world to gain an interest in her. As she grew, so did Carter’s control, until she could keep her power from triggering unintentionally. So, of course, that's when things get worse.
When dark times are on the horizon, and the magic of the world can tell that it is going to need protection, it chooses someone to receive Gaia's blessing. Carter was chosen, and the additional boost sent her powers from manageable to catastrophic. The fallout nearly destroyed her home, and left her family facing another interstate move, another forced blank slate. They received a letter from Innsmouth Academy, a boarding school off the coast of Maine, and owned by the Illuminati. There, they taught magic, preparing their students for a life in the Secret World. They offered a place where Carter really could learn control, and at 12, she became the youngest student on record.
In October 2012, those dark times finally came. A fog rolled in over the island, and when it pulled back, most of the population was dead. They didn't stay dead, though, rising and bringing worse with them, leaving the few survivors to fend for themselves. Carter was with one of these groups of survivors, herself and two teachers holed up in the school. Paralyzed, either by fear or inability, they settled in here to wait until death came for them, or until the rest of Gaia's chosen came to fix the mess.
Previous game history: N/A
Personality: Carter wants, more than anything in the world, to just be normal. Unfortunately, between her abilities and her circumstance, everything about her life so far seems to be adding up to that being impossible. Even at Innsmouth, a place where her peers are magi, demonologists, kids in training for all manner of bizarre and magical futures, she is thought of as strange. It would be easy to let this build into a resentment, but honestly, Carter has a hard time blaming them for not wanting to hang out. It’s hard to, not when your dreams can give the people around you nosebleeds. She tries not to let it get to her, and mostly, she manages to succeed. She’s learned, at this point, to approach life from the mindset of keeping her expectations low, but her hopes high. She’s still friendly, and while she might be quiet, she isn’t especially shy, but she doesn’t really expect much out of any attempted interactions.
At this point, if someone does interact with her like they would anyone else, she stops really knowing how to handle it. A boy in the town near Innsmouth talked to her about comics and movies and video games, and while she never really cared about a lot of them, the sheer fact that he cared more about the fact that she’d never seen Firefly more than he cared that she was a nuclear detonation waiting to happen made him near instantly one of the best friends she’d ever had.
Her relationship with this boy, Danny, was very good for her in some ways - some normal interaction with someone her own age, for one - but she doubts that her teachers would entirely approve of his influence on her. A natural curiosity and a reassurance that she’s likely the most dangerous person in any given situation has led to some occasionally reckless behavior. This has lessened somewhat since the island got more dangerous, but it wasn’t exactly safe when she was sneaking off-campus after curfew to go visit him, either. She might be willing to take enough risks, but she’s enough of a thinker to have a good idea of the level of risk to reward before she goes in. That curiosity and that intelligence does come up well enough in her studies, as well, and for a girl who wants so little to do with the world of magic she’s grown up in, she’ll take in any information anyone is willing to give her.
Recently, though, as the time has passed and Carter begins to realize that maybe she doesn’t want to spend the rest of her life like this, trapped in a small room and waiting to die or for the Heroes to come fix everything, whichever comes first. She may want to be a normal girl, may want to graduate from Innsmouth and turn her powers off and turn her back on the Illuminati, the Templars, the whole of the Secret World, but the idea of having the power to help and doing nothing doesn’t quite sit right with her, either. She chose to ask an agent of one of the societies to accompany her, recently, into the basement of the school to handle a risk that could have blown up in their faces, and badly, and it gave her a reason to really cut loose with her powers. It gave her a chance to see them how they wanted her to use them, with all of the explosive firepower that came with them. And… it wasn’t as terrifying as she thought it might be. If she’s perfectly honest, it had felt kind of good. She’d liked it. She’d done something helpful, really made a difference, and she’d managed to cut loose without hurting anybody.
She does still want a normal life, and just because she can do an amount of good with these powers of hers doesn’t mean she’s about to turn around and offer herself up as a weapon to the highest bidder. But, if another opportunity were to come up, something that would similarly allow her to use her power for the greater good? Chances are, she wouldn’t turn it down.
Previous Game Development: N/A
Skills/Abilities: Psychokinesis: Carter can move things with her mind! It’s pretty cool. Most objects don’t really pose much of an issue to her at this point, and the real struggle is getting them to stay still in the event of a heightened emotional state. At Innsmouth, she’d been training her ability with the school’s headmaster, who had taken it upon himself to test the upper limits of her power. Apparently, she’d gotten to shifting lab animals into other dimensions, but they were unable to get her to a point that they would not explode on being brought back into this one. She won’t be pushing at that limit again any time soon.
Gaia’s Blessing: Being chosen by Gaia grants a person with a number of generic abilities that that person can then shape into a use specific to them. They get a closer awareness and understanding of Anima, their and the planet’s life-force. In Carter’s case, she uses these abilities in conjunction with her training and natural psychokinesis to be a mage of devastating power. The abilities she uses in-game appear to be pretty simple arcane blasts, some wards and blood magic, and some elemental magic. She also has a large-scale explosion of Anima, enough to take out anything in the room, during which she is immobile, and has no control over where or what the attack hits. She uses this only if she has no choice, and only with precautions in place to make sure she won’t hurt anyone she doesn’t mean to. This understanding also grants them a much, much slower rate of aging, to the point of practically stopping, and a force that will whisk their body away to the nearest source of Anima should it ever get too close to death. Any of the people with these abilities are near-impossible to kill. It can be done, but it’s a lot of effort and they will be effectively immortal until that happens. They also get a few ways to help them along the world, in the form of prophetic dreams, visions of important people or events, and the voice of Gaia’s spokespeople, The Buzzing.
The Buzzing: The Buzzing is the little voice in Carter’s (and anyone who receives the blessing) head. They tell snippets of important information when Carter finds the right parameters to unlock, sometimes they send her important information or hints of where things might be going in the future, and sometimes they just buzz. Whatever they say or do, it’s all presented through the filter of a mostly omniscient and not entirely sure how to communicate hive of bees that exists outside the flow of time. At the best of times, they’re giving important world information in maybe a slightly cryptic manner. At the worst of times, they sing lullabies backwards until your ears bleed honey. Which is it going to be today? That’s anyone’s guess.
Network Sample: Hi, um. My name’s Carter, I’m kind of new around here?
Sorry if I freaked you out or anything, if you saw me before. I promise I don’t normally walk around looking like that, it was a bad situation I was coming out of. Or drawing on walls! I promise that isn’t a normal thing, either. And there was a reason for it! I’m not just doing graffiti.
Jeez, I’m really not getting off on the right foot around here. I probably could have pretended that was someone else, right?
Listen, if I could just ask you guys, if you see any weird little glowy drawings on the wall, please don’t take them down or scratch them out or anything? They’re kind of important. Like, really important!
Maybe not really important, I bet a place like this has way better wards and I just haven’t seen them yet, but they make me feel better, OK?
Third Person Sample: Carter’s first instinct when she arrives, though she’s told about the shelters and that finding one should really be her first priority, is to wander. She’s nearly overwhelmed by the sheer freedom of it, the fact of being able to leave the office she’s been held up in, the ability to walk outside and be greeted by the sight of regular people in a regular, quiet town. Hardly even apocalyptic at all! It’s enough to make her forget her appearance and get straight to what she’s decided to consider business. Which would be fine, in most cases, she’s sure.
If “forgetting her appearance” in this case didn’t mean forgetting that she was a little bit covered in blood. Also, forgetting that being covered in blood wasn’t the average state for most people. And maybe she shouldn’t walk into stores like that? That didn’t seem to make the person working there very happy, that’s for sure.
Right. So, maybe now isn’t the best time to be revelling in newfound freedom from what she’d thought was definitely going to be a life-ending apocalypse scenario. Or, it definitely is the right time, but she decides that the right place is at one of those shelters, and preferably under a shower. There’s plenty of things to worry herself over once she’s a little less crazy-looking, she decides. There’s new wards to put up, there’s the familiar signs of the secret societies to look for, there’s research to do and possibly new magic to learn and ramifications to consider and a whole town full of new people to drive away, but, for right now? Right now, Carter can afford to take a moment and breathe.
Contact: Skype: cheshire.smiling / Discord: Cheshiresmiling#9693 /
Other Characters In-Game: None!
Character: Carter
Series: Secret World Legends
Canon Point: After “Carter Unleashed.”
CRAU?: Nope!
History: In the world Carter comes from, every urban legend, every ghost story and conspiracy, are true. That house really is haunted, there really are dark things out in the woods, and the Illuminati really is always watching.
At least, that's how it's always been for Carter. Born powerfully psychokinetic, and without much control over her abilities, it didn't take long for someone in the secret world to gain an interest in her. As she grew, so did Carter’s control, until she could keep her power from triggering unintentionally. So, of course, that's when things get worse.
When dark times are on the horizon, and the magic of the world can tell that it is going to need protection, it chooses someone to receive Gaia's blessing. Carter was chosen, and the additional boost sent her powers from manageable to catastrophic. The fallout nearly destroyed her home, and left her family facing another interstate move, another forced blank slate. They received a letter from Innsmouth Academy, a boarding school off the coast of Maine, and owned by the Illuminati. There, they taught magic, preparing their students for a life in the Secret World. They offered a place where Carter really could learn control, and at 12, she became the youngest student on record.
In October 2012, those dark times finally came. A fog rolled in over the island, and when it pulled back, most of the population was dead. They didn't stay dead, though, rising and bringing worse with them, leaving the few survivors to fend for themselves. Carter was with one of these groups of survivors, herself and two teachers holed up in the school. Paralyzed, either by fear or inability, they settled in here to wait until death came for them, or until the rest of Gaia's chosen came to fix the mess.
Previous game history: N/A
Personality: Carter wants, more than anything in the world, to just be normal. Unfortunately, between her abilities and her circumstance, everything about her life so far seems to be adding up to that being impossible. Even at Innsmouth, a place where her peers are magi, demonologists, kids in training for all manner of bizarre and magical futures, she is thought of as strange. It would be easy to let this build into a resentment, but honestly, Carter has a hard time blaming them for not wanting to hang out. It’s hard to, not when your dreams can give the people around you nosebleeds. She tries not to let it get to her, and mostly, she manages to succeed. She’s learned, at this point, to approach life from the mindset of keeping her expectations low, but her hopes high. She’s still friendly, and while she might be quiet, she isn’t especially shy, but she doesn’t really expect much out of any attempted interactions.
At this point, if someone does interact with her like they would anyone else, she stops really knowing how to handle it. A boy in the town near Innsmouth talked to her about comics and movies and video games, and while she never really cared about a lot of them, the sheer fact that he cared more about the fact that she’d never seen Firefly more than he cared that she was a nuclear detonation waiting to happen made him near instantly one of the best friends she’d ever had.
Her relationship with this boy, Danny, was very good for her in some ways - some normal interaction with someone her own age, for one - but she doubts that her teachers would entirely approve of his influence on her. A natural curiosity and a reassurance that she’s likely the most dangerous person in any given situation has led to some occasionally reckless behavior. This has lessened somewhat since the island got more dangerous, but it wasn’t exactly safe when she was sneaking off-campus after curfew to go visit him, either. She might be willing to take enough risks, but she’s enough of a thinker to have a good idea of the level of risk to reward before she goes in. That curiosity and that intelligence does come up well enough in her studies, as well, and for a girl who wants so little to do with the world of magic she’s grown up in, she’ll take in any information anyone is willing to give her.
Recently, though, as the time has passed and Carter begins to realize that maybe she doesn’t want to spend the rest of her life like this, trapped in a small room and waiting to die or for the Heroes to come fix everything, whichever comes first. She may want to be a normal girl, may want to graduate from Innsmouth and turn her powers off and turn her back on the Illuminati, the Templars, the whole of the Secret World, but the idea of having the power to help and doing nothing doesn’t quite sit right with her, either. She chose to ask an agent of one of the societies to accompany her, recently, into the basement of the school to handle a risk that could have blown up in their faces, and badly, and it gave her a reason to really cut loose with her powers. It gave her a chance to see them how they wanted her to use them, with all of the explosive firepower that came with them. And… it wasn’t as terrifying as she thought it might be. If she’s perfectly honest, it had felt kind of good. She’d liked it. She’d done something helpful, really made a difference, and she’d managed to cut loose without hurting anybody.
She does still want a normal life, and just because she can do an amount of good with these powers of hers doesn’t mean she’s about to turn around and offer herself up as a weapon to the highest bidder. But, if another opportunity were to come up, something that would similarly allow her to use her power for the greater good? Chances are, she wouldn’t turn it down.
Previous Game Development: N/A
Skills/Abilities: Psychokinesis: Carter can move things with her mind! It’s pretty cool. Most objects don’t really pose much of an issue to her at this point, and the real struggle is getting them to stay still in the event of a heightened emotional state. At Innsmouth, she’d been training her ability with the school’s headmaster, who had taken it upon himself to test the upper limits of her power. Apparently, she’d gotten to shifting lab animals into other dimensions, but they were unable to get her to a point that they would not explode on being brought back into this one. She won’t be pushing at that limit again any time soon.
Gaia’s Blessing: Being chosen by Gaia grants a person with a number of generic abilities that that person can then shape into a use specific to them. They get a closer awareness and understanding of Anima, their and the planet’s life-force. In Carter’s case, she uses these abilities in conjunction with her training and natural psychokinesis to be a mage of devastating power. The abilities she uses in-game appear to be pretty simple arcane blasts, some wards and blood magic, and some elemental magic. She also has a large-scale explosion of Anima, enough to take out anything in the room, during which she is immobile, and has no control over where or what the attack hits. She uses this only if she has no choice, and only with precautions in place to make sure she won’t hurt anyone she doesn’t mean to. This understanding also grants them a much, much slower rate of aging, to the point of practically stopping, and a force that will whisk their body away to the nearest source of Anima should it ever get too close to death. Any of the people with these abilities are near-impossible to kill. It can be done, but it’s a lot of effort and they will be effectively immortal until that happens. They also get a few ways to help them along the world, in the form of prophetic dreams, visions of important people or events, and the voice of Gaia’s spokespeople, The Buzzing.
The Buzzing: The Buzzing is the little voice in Carter’s (and anyone who receives the blessing) head. They tell snippets of important information when Carter finds the right parameters to unlock, sometimes they send her important information or hints of where things might be going in the future, and sometimes they just buzz. Whatever they say or do, it’s all presented through the filter of a mostly omniscient and not entirely sure how to communicate hive of bees that exists outside the flow of time. At the best of times, they’re giving important world information in maybe a slightly cryptic manner. At the worst of times, they sing lullabies backwards until your ears bleed honey. Which is it going to be today? That’s anyone’s guess.
Network Sample: Hi, um. My name’s Carter, I’m kind of new around here?
Sorry if I freaked you out or anything, if you saw me before. I promise I don’t normally walk around looking like that, it was a bad situation I was coming out of. Or drawing on walls! I promise that isn’t a normal thing, either. And there was a reason for it! I’m not just doing graffiti.
Jeez, I’m really not getting off on the right foot around here. I probably could have pretended that was someone else, right?
Listen, if I could just ask you guys, if you see any weird little glowy drawings on the wall, please don’t take them down or scratch them out or anything? They’re kind of important. Like, really important!
Maybe not really important, I bet a place like this has way better wards and I just haven’t seen them yet, but they make me feel better, OK?
Third Person Sample: Carter’s first instinct when she arrives, though she’s told about the shelters and that finding one should really be her first priority, is to wander. She’s nearly overwhelmed by the sheer freedom of it, the fact of being able to leave the office she’s been held up in, the ability to walk outside and be greeted by the sight of regular people in a regular, quiet town. Hardly even apocalyptic at all! It’s enough to make her forget her appearance and get straight to what she’s decided to consider business. Which would be fine, in most cases, she’s sure.
If “forgetting her appearance” in this case didn’t mean forgetting that she was a little bit covered in blood. Also, forgetting that being covered in blood wasn’t the average state for most people. And maybe she shouldn’t walk into stores like that? That didn’t seem to make the person working there very happy, that’s for sure.
Right. So, maybe now isn’t the best time to be revelling in newfound freedom from what she’d thought was definitely going to be a life-ending apocalypse scenario. Or, it definitely is the right time, but she decides that the right place is at one of those shelters, and preferably under a shower. There’s plenty of things to worry herself over once she’s a little less crazy-looking, she decides. There’s new wards to put up, there’s the familiar signs of the secret societies to look for, there’s research to do and possibly new magic to learn and ramifications to consider and a whole town full of new people to drive away, but, for right now? Right now, Carter can afford to take a moment and breathe.